stepforward_p
 StepForward > Programming 


A lot of my unpublished or just non-games related projects are here.
You can go here to check some other ones, that I am not really proud of: Github.

This is my most recent stuff that I most proud of.

BismuthLib[Private]

Almost fully fledged out 2D game development framework based on Moonworks and SDL_GPU. One of my best creations so far.

Mid 2026

NewTown[Private]

Prototype for a doom-like 3d engine using SDL_GPU. Has: point lights, doom-like level editor, SSAO, ImGui Debug rendering.

Mid 2026

Vindex[Public]

Tiny multiplayer project made in C# using LiteNetLib.

Early 2026

FNAEffects[Public]

Showcase of random effects made to be used as examples for people learning basic shaders in FNA/XNA.

Early 2025
+ this amazing website...

Other projects I couldn't include as they are old and won't compile, so I am lazy to fix them, include:
  • XNA inspired framework in Odin + SDL_GPU
  • 2D Level Editor in Rust and a more complex version in C#
I was also a contributer in func_godot, which is a godot plugin for using Valve220 map format for making levels. And a tester and code adviser for Vercidium Audio for mono-godot.